PRJMOA for 1.0.X By ~[EPG]~DutchOps
[TUT]PRJMOA for 1.0.Xand for the people who didnt understand a shit from my video here some text explaination
1.open your MTA Map Editor.
2.open your map and go to the place where you want your looping Make sure the Rotation is 0 zo RotX 0 RotY 0 RotZ 0 and rename the object or something so you know its that loop!
3.save your map.
4.go to your map folder in your MTA folder so go to your MTA folder than server/mods/deathmatch/resources and search your map!
5.open your .map File!.
6.than open PRJMOA.
7.download :
http://www.file-upload.net/download-2375013/prjMOA.exe.html (its the download link from sealine
).
8.go to your object and take the Xpos Ypos Zpos .
9.paste it in your Looping Objects in PRJMOA so it looks like this.
10.change the Radius to 40 for a good loop and change the pieces for 1 loop to 48 or 96 it doesnt matter both nice loops.
11.make the offset 20 .
12.looping nr just 1 or if you want more change it to 2 3 or 4 or 50.
13.rotation has to be 0.0 all the time! never change it or loop doesnt work.
14.Object ID 18450 because 3458 or 8838 wont work for loops or you got a hard loop like in soundwaves map at start.
15.but now we have a loop whats beneath your object so we have to change the YZ position of your positions.
16.as you know we have a Radius (also known as Height of the loop) but we didnt add it to our Z position so change the last number and add 40 to it so it looks like this.
17.then we have it still wrong the road and the loop arnt at the same position so we have to change the middle position!.
18.the Offset is 20 thats the space between the start and the end of the loop!
19.so if you want to have the Offset in the middle you have to take the half of your offset so 20:2=10 so add 10 to your middle coordinates if your middle coordinates is - than take it off your coordinates so it is -10 so it looks like this.
20.Now press Generate!.
21.you get a window copie everything in it and go to.
www.convertFFS.com22.and paste it in there change the Input to MTA race and the output to MTA 1.0.
23.you get a new window take everything whats called <object=mtloop blabla till the last <object dont take the <meta> </meta> or the bullshit story below just the <object things.
24.copie it and paste it in your .map file.
25.open MTA again and Restart your map and you will see your object became a loop
.
hope it Helped.
all credits go to Sealine the tut helped me to understand it
.
and if you didnt understand shit of my video text explaination then your retarded
or im just bad in english
(guess the last one).
just wanted to post it here maybe for when people will need it
By ~[EPG]~DutchOps